Fist 2

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The Way Of The Exploding Fist is a hard act to follow. Does the legend continue in Fist II or have the wizards from Oz come a cropper?

The arrival of Fist II sent me into turmoil. Lines formed at the stores as everybody demanded first go – just as when the original Fist punched its way into our hearts.

The Way Of The Exploding Fist was more or less a straightforward punch up game. Points for pleasure. This time you have a mission. The fighter must search out and destroy an evil warlord who lurks in a volcano fortress. But before this he must find a number of mystical scrolls, known as Trigrams, and return them to their temple. These scrolls – there are eight of them – will give the fighter extra powers with which to face the deadly showdown.

The play ranges against a variety of backdrops – swamps, mountains, underground caves, forests and temples.

There are various enemies to take on and punch and kick into oblivion – peasant soldiers, warrior guards, ninjas, shoguns, assassins and mud warriors – pus snakes, dogs and bats.

In all there are more than 100 screens to explore and with a few minutes you’ll realize a map will be an essential playing tool.

Within minutes of starting to play I became profoundly disappointed. There seemed to be nothing to the game just a couple of fights and a lot of apparently aimless walking about. Several times I walked away from the game. But each time I returned, the game unfolded a little more, a few more screens were discovered. How did I miss that ladder first time round? Why didn’g I kick that wall down before? It’s that sort of game. Unless you stick at it, you’ll miss a lot of opportunities.

I was, and still am, disappointed in the fighting abilities of the little character. He just doesn’t appear to be as controllable or agile as in the first game. I lost a lot of lives in battles which sould have been walkovers. It’s not that I hadn’t the skill to win, but the fighter just didn’t respond.

Some of the backgrounds were not that impressive either. The sound and music, however, are great. I thought they were fantastic on The Way Of The Exploding Fist and contributed a lot to the fun of the game. It’s the same with Fist II. There’s one great section which I can’t really describe. It’s sort of slow, moody and haunting. Brilliant.

Logically there was no way Melbourne House could put a clone of Fist I. They’ve been so many imitators that the format has been done to death. Fist II is different, a slower, more thoughtful game with a lot more to it that meets the eye.

I can’t pretend to have met the evil warlort in deadly combat yet. I haven’t the faitest idea when I’ll get to him. But each time I play a little more of the game is revealed. I keep coming back for more.




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