Navy Moves

Author: admin

There are very few things that make me furious and rabid with anger and despair. Games that are completely impossible from the very beginning come pretty close.

Navy Moves online, the sequel to Army Moves, fact fans, is the lates offering from the people of Dinamic. They’ve always had a reputation for producing tough games, but I fear they’ve gone insane with Navy Moves online.

The first section places you in a rubber dinghy, skittering along the surface of a dark and decidedly unsettled sea. You’re on your way to the enemy base with a sackful of Semtex sandwiches with which to scupper the baddies’ plane.

The route to the base – which actually doesn’t appear until part 2 – is bloody difficult. You bounce along the water, jumping over deadly pink candyfloss, which we’re told are in fact USSEX-12 mines, until you reach a safe zone, marked by a buoy. Easy? Hardly. The mines go on and on, and on and on and on. They come in twos and threes and on their own and they’re always a slightly different distance apart. Whenever you’re blown up by one, you go back to the start of the section. Most of the time there’s hardly enough room to land your dinghy between the mines and you have to bounce along the water, jumping, jumping and jumping in order to get through. This stage is simply too hard. Playability depleting silliness.

Once past the first two waves of mines you have to take on the real nasty types. Enemy troops on jetski bikes ride on from either side of the screen and fire harpoon guns at you. They also crash into you. Since there’s virtually no room to move around on the play area, making enough room for yourself to turn around and fire backwards is maddeningly hard. IT’S TOO HARD! I DON’T LIKE IT!

If you can control yourself and not hurl the joystick at the telly through ulcers and blood pressure worries, you’ll get onto an uderwater section, where octopi and monsters are your foes.


Mines: nake sure the rear end of your dinghy lands just in front of the mint you’re jumping. Jet Skies: keep firing to the front to rid yourself of frontal attacks, when ore comes from behind quickly swivel your gun round. After jumping some mines, keep shooting to the front as they try to jump your.

Sharks: most of the sharks come from the front, so always keep fir¬ing forwards. Make sure you do not touch a shark!

Humans: Keep firing to the front and dodge their harpoons when they approach from the rear, if they attack from the top, move yourself down, and vice versa.

Octopuses: Keep your hand on fire until 30th missiles (top and bottom of your craft) fire up. then let them rip. Do this approximate¬ly six times.

Sea Monster: Get as far as you can to the right and beam up the missies. Learn the patterns of the sea monster. You can’t dive here.

Submarine: Enter at the far right of the submarine, where the flat part is.

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